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Hail USB! Until a few
years ago if you wanted to add an external device to your computer, such
as a scanner or a Zip drive, it needed your one and only parallel port.
The trouble with this was that your printer had already staked out that
territory. One way of getting around the problem was installing an A/B
switch. However, if you needed more than one device, you had to install
an A/B/C/D switch. Sometimes moving among these devices meant having to
turn one off before you could use another, and often you had to reboot
before your machine would recognize another device on the switch.
Early Palm Pilots and digital cameras sought
your serial port. Computers had, and most still have two serial ports,
but they were slow and almost always involved installation of
controlling software.
There were also devices that came with their
own controller cards. This meant you had to open the case and install
the card in an expansion slot, provided you had one available. Things
could get crazy quickly, and you had to handle IRQ conflicts, more
cables, and additional power cords.
Rescue arrived with the introduction of the
USB port (Universal Serial Bus) that lets you attach almost anything to
your computer quickly and easily. Windows XP is designed to support USB
so device conflicts are gone. The standard allows up to 127 devices on a
single USB port. In practice, no one uses that many devices. USB
connectors let you attach everything from TV tuners to modems. It's an
amazingly flexible technology. If you had a toaster with a USB
connection you could hook it up, but it's doubtful you could watch bread
turn brown on the screen.
Installing a USB device is incredibly simple.
Windows XP senses it through a process called auto-detection, and asks
for the driver disk if it's needed. If you have previously installed the
device, XP activates it, and it's ready for use. Part of the beauty of
USB is that you can connect and disconnect devices at any time without
having to reboot your machine or change any options. If a cable is
built-in to a USB device it will connect to your computer with its own
"A" connector. Otherwise it will connect with a "B" connector. "A" and
"B" connectors are of different sizes and shapes so there is never a
question of getting them mixed up.
Today, most desktop computers are built with
least four USB ports. That is inadequate, but there are relatively
inexpensive USB hubs available that act as expansion devices. The number
of ports available on an expansion hub can vary from as few as two to
as many as seven,
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depending on your needs and how much you
care to spend. Plug the hub into your computer, and then plug your
devices into the hub. You can chain hubs together, and build dozens of
available USB ports on a single computer.
The USB standard lets USB connected devices
draw their power from their USB connection to the PC. This works well
for mice, digital cameras, web cams, and other devices that use small
amounts of power. Printers, scanners, and other high power accessories
require their own power supply, and they can be plugged into hubs that
do not have their own power supply. If you run out of USB sockets and
you have a lot of low power devices, get a powered hub so you don't
overwhelm the PC bus.
Inside your computer the USB bus lets the
computer act as a host to all USB devices attached to it. If you have
the up-to-date USB 2.0 standard, data can be transferred at up to 480
megabits per second. If you were moving text, that works out to about
30,000 pages of documents per second. That's a maximum rate, not typical
of actual use. Nevertheless, it's impressive.
USB has other advantages. You can plug in or
remove USB devices without having to reboot your machine, and the
computer can put USB devices into an inactive state when conserving
power. XP queries all USB devices when your machine powers on, assigns
each one an address, and determines what kind of data it needs to send
or receive. XP keeps track of the total bandwidth of all the attached
USB devices. If the combined devices reach 90% of the 480 megabit
maximum, XP denies access to any additional devices. The remaining 10%
is reserved for transmitting control characters, stop and start
transmission codes, error checking, and other overhead.
USB 2.0 encourages the development of
innovative products that would be impossible to develop with the older
standards. It's the solution for all PC users who want an instant,
no-hassle way to connect new hardware like digital joysticks, scanners,
digital speakers, digital cameras or a PC telephone to their computer.
Plug and Pray has truly become Plug and Play.
Copyright 2004. This article is from the
February 2004 issue of the Sarasota PC Monitor, the official monthly
publication of the Sarasota Personal Computer Users Group, Inc., P.O.
Box 15889, Sarasota, FL 34277-1889. Permission to reprint is granted
only to other non-profit computer user groups, provided proper credit is
given to the author and our publication.
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